I use unrealircd3.2.* marginally. However, I have integrated myself into #unreal-support somewhat. I plan to use this webpage mostly for personal reference, although the contained information should be human-readable.
If there are any cases where an apostrophe is extraneous or I missed an apostrophes, please tell me. If there are any invalid English constructions, I would be glad to try to clarify and correct that as much as possible. My missing of an apostrophe on any material in my website does not excuse you from having to appropriately place apostrophes.
There was some discussion about the units given by the /HTM command at #unreal-support on 2009/11/03. I argued that the unit was in kilobytes per second while Stealth claimed that the rate specification followed the SI specifications. I hope to explain how to validate one and invalidate the other of the two above claims. Let us start at the end of the chain: the code for the /HTM command which spits out its info:
$ grep -E \[kK\]\[bB\]/\[sS\] $(find -regex .+\\.\[hc\])
Find out where these units are used. They are referred to only in src/modules/m_stats.c and src/modules/m_htm.c ............................................... PLEASE BOTHER ohnobinki SO THAT HE FINISHES THIS!